Products & Services

3D Object Library

A library of high-fidelity, fully decomposable 3D objects spanning indoor and outdoor environments. Each object is individually editable and composable, making the library ideal for training 3D-aware foundation models and for use across a broad range of AI and visualisation tools.

PBR materials are available on demand for all objects, with a subset already PBR-ready for immediate delivery.

Supported delivery formats include mesh files (FBX, OBJ), code-format scripts (Houdini, Blender, SCAD, JSCAD, STP / STEP CAD, etc.), and Three.js — a web-native format well-suited for AI research pipelines.

Optional add-ons include physics and dynamics metadata, collision data, and NavMesh — available upon request.

3D Object Library showcase

3D Scene Library

Photorealistic scenes covering a wide range of indoor and outdoor environments, built in Unreal Engine 5 with full PBR materials and physically accurate lighting.

Indoor scenes are available as simple single-room environments or complex multi-room custom builds. Outdoor scenes range from street blocks, plazas, and small parks to full neighbourhoods, multi-block urban areas, and extended terrain such as farms, forests, and industrial zones.

Every 3D Scene Library delivery includes:

  • RGB video frames
  • Ground-truth depth maps (per-pixel, per frame — extracted directly from Unreal Engine 5)
  • Ground-truth camera poses per frame (engine-rendered)
  • Human-annotated trajectory data for navigation training (where applicable)

Optional add-on modalities:

  • Normal maps (per-frame surface normals)
  • Multi-view synchronous capture (multiple synchronised virtual cameras)
  • 3D bounding box annotations with Semantic and Instance Labels
  • Collision data and NavMesh for physics-enabled scenes

Supported delivery formats: Point Cloud (.ply / .las) · Mesh (FBX, OBJ, USD/USDZ) · NeRF · 3D Gaussian Splatting (3DGS) · Isaac Sim / USD (simulation-ready, for robot policy training in NVIDIA Isaac Sim).

Modular, decomposable scene assets are provided where applicable for object-permanence training.

3D Scene Library showcase

3D Scene Library - Sub-library

Game-like Recording Library

High-resolution game-like recordings rendered from 3D scenes using Unreal Engine 5. These recordings extend the 3D Scene Library with real-time-style simulation and frame-level synchronization, adding control signal data essential for VLA and embodied AI training.

Every game-like recording includes all standard 3D Scene Library modalities, plus:

  • Ground-truth metric depth (from Unreal Engine 5)
  • Synchronised keyboard and mouse / gamepad input logging at every frame
  • Single or multi-view synchronous capture from freely configurable virtual cameras
  • Rigorous manual validation: Verified synchronisation and spatial alignment of camera poses, RGB frames, and depth maps, with multi-round checks for clipping, ghosting, and blur artefacts

Additional modalities available on request:

  • Normal maps and HDR / IBL lighting data
  • PBR material maps
  • Unreal Engine 5 scene assets or rendered video sequences, depending on delivery scope

Customised trajectory clips are available with client-specified camera paths and variable clip lengths.

Game-like Recording Library showcase

Egocentric Industrial Video Library

First-person perspective recordings of human operators performing tasks in real industrial environments, purpose-built for embodied AI and VLA (Vision-Language-Action) model training.

Footage is captured from the operator’s point of view, covering a range of industrial tasks and equipment interactions. Deliverables include raw video footage plus task-relevant annotations. Specific modalities and annotation scope are confirmed per engagement.

Egocentric Industrial Video Library showcase

Data Service

Custom spatial data, built for your AI.

  • Custom scene construction, capture & annotation (indoor, outdoor, simulation-ready)
  • Custom object modelling for product SKUs, industrial equipment, and other customer-specific assets
  • Code-format asset delivery: Houdini scripts, Blender scripts, SCAD, JSCAD, STP / STEP, Three.js, etc.
  • Multi-modal labelling: RGB · depth · normal maps · pose · control signals · segmentation · 3D bounding box annotations
  • Collision data and NavMesh for physics and navigation applications
  • 3D Gaussian Splatting (3DGS) and NeRF scene reconstruction
  • Isaac Sim-compatible scene export for robot policy training
  • Render farm